Saturday, November 29, 2008

Turok

Here's a few production sketches from the game Turok I slipped in a couple years back.
Did not get much of chance to get involved with this project for I was dedicated to another at the time, but was always down to lend a hand during slower times at work and jam with my co-workers who were setting the production design for this project.

Shouts to Micheal McCartie, Chad Smith, and Daryl Mandryk! These guys made my time at Propaganda Games one of the greatest experiences of working in the field with other concept artist's locked in a room, while listening to the Conan soundtrack on repeat and attacking each other with outlandish caricatures :)







Friday, November 28, 2008

Resorted to Drawing

Found a few odds and ends from a few years back.

The days when everything I worked on started with pen to paper, and rendering in Photoshop slightly with out confidence.

Always been connected to drawing due to classical animation back in school days. So when digital painting was first introduced, I did not know what the heck to do with it. Always found myself resorting back to a drawing/sketch to hold the image together. What's telling is the style creeping in to the sketches back then.

Fun times :)








Thursday, November 27, 2008

Need for Speed

The most recent shipped game I helped work on just released, Need for Speed Undercover. This title being my first full production cycle working as a concept artist at EA in years, while previously only being involved in pre-production or pitch phases of ideas/New IP.
The experience was definitely an eye opener to what goes down during a NFS production cycle.
Much props to the art hero's I worked with on this team, Alan Jarvie, Rose, and our fearless leader Dave Taylor.

Here's a Art dump of some of the many concept sketches I've provided during this production. I used mixed media in Photoshop to best execute for this type of product. Photo stitching and paint over, ultimately allowing anywhere between 2-6 hours from thumbnail to completion.


Anyhow, here's some images! :)














Tuesday, September 2, 2008

Coffee shop sketches

Here's a batch I've kept from Christmas vacation 2006.
At the time, I just finished a project at Propaganda Games/Buena Vista Games and had a line of sight of possibly moving on to help work with a friend's proposal for an up coming project. Therefore I wanted to create a few new sketches that I could show along with whatever I had as a portfolio.
Since I was on holidays, I spent my morning's sketching these up with a little help from Soma Cafe's strong americano's. Ahhhhhh I remember those days, my last of "much free time" before Adelaide was born a few weeks later :)









I did end up getting the job. Back at the Ol' EA mothership in Burnaby BC.

It's about time

So here I am. Having a bit of down time, surfing the web and catching up with old friends on MSN messenger.

Inspiration!

I struck upon an old school mate's blog. It was wonderful to see what he's been up to all these years. Reading and looking at all his delicately articulated experiences, inspirations, findings, and most intriguing to me, artworks! And wow! His work is so true to his art and full of heart. Found myself floored by all the great images. I soon came across a conversation with another school mate friend who motivated me to start my own blog to share my artworks and adventures. With out much hesitation, I did just that. He'll be my first visitor I believe.

Revelation!

With now a venue to keep a personal journal and art collection. I can only hope to help inspire and motivate myself in creating more art, as well as sharing the little joys in my life with all of you who may be visiting.
Thanks goes to Jason Kim for getting me motivated.
My love Sharilyn will be proud of this when she finds out. She's been using a blog ever since I've met her and always encouraged me to create one of my own to share.

It’s about time :)