After a long tour of duty with my most recent project, I've decided to make a bold change in my life and give freelancing and contracting concept artworks a try.
A leap of faith to strive for a creative space and livelihood that I ultimately would like to obtain.
For now, I have lots to learn and experience with the business end. I’ve already got my first experience of what the waiting head space, finalizing contracts, scheduling to best help the one's who’ve shown support feels like. Something I’ll need to get used to for sure, time management, accounting, and all the other elements freshly discovered.
All of this simply stems back to my creative appetite to try a hand at different problem statements on the regular and allow time to mature my own artistic voice on the side. I had a set-up such as what I’m describing a few years ago, where I was part of a central concept art group for EA. I had many opportunities to touch different games with-in short time frames, always changing it up, keeping fresh. I really enjoyed it, and is what’s appealing in these next steps to constantly challenge myself.
The inexperienced side of my situation does make me feel honestly nervous about it all, being responsible for my family’s livelihood is quite heavy.
Luckily my lovely partner Shari and a few others from the industry have been very supportive of my decision, and it does ease my butterflies quite a bit.
If in fact I’m not suited for freelance work after trying it out, I’ll go back to working fulltime. But at least I would have gave it a good shot and gain that experience in life.
1 comment:
sorry to hear that you have left the ea fam. i hope your freelance endeavors are fruitful.
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