SSX on Tour was probaly the most fun I've had on a project to date. Their art team asked me to help give the presentation of the product a hand with art works that resembled a high school rocker wannabe glam shredder!
My friend Rich Curren was the art director responsible for pushing such a daring flavor to this franchise and to the gaming world. Like it or not, we all went for it!
Now we got to remember that at the time when this product came out, there was nothing like it yet towards presentation in gaming. The loosely drawn day dreaming skart style was already an progressive art movement from skate artists, graffiti artists, and to do justice, my own personal voice and friends I grew up with, had not reached the malls yet.
Speaking of which, I actually got my friend Dennis Chow aka GLAM, a true school rocker with a knack for this type of artwork to jam with me and Rich!
I remember rifling off sketch book after sketch book packed with funny little doodles in all types of styles in wacky dispositions. Even took the time at the end to layout an art book for all the drawings!
Heres a few pages from that book.








Below is the intro movie for the game. Some how, I ended up doing all the drawings, poses, initial boards and provided any other 2D support to pull this off. Luckily the best video team I've worked with had a blast animating it all! Props go to Clint Jorgenson, Craig McKewin, Rich Curren, Mark Raham for putting this and the many many other movies together with their magic! We were known as the band. Now a days we're all so busy working on separate projects and places we barely see one another anymore. I guess we'll always have our memories!