I used their camera fly through to help determine which pockets of the level needed to be designed out to help the 3D artist make a run for it, all with-in the capacity of available artists and time to complete the level.
Also attached here is a sheet of street props and small destruct-able objects.
Just like my earlier post, certain assets needed to be removed from the sketches, I'm missing the main focus it once had with the main character in the shots.
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