Tuesday, December 30, 2008
My friend Rich Curren was the art director responsible for pushing such a daring flavor to this franchise and to the gaming world. Like it or not, we all went for it!
Now we got to remember that at the time when this product came out, there was nothing like it yet towards presentation in gaming. The loosely drawn day dreaming skart style was already an progressive art movement from skate artists, graffiti artists, and to do justice, my own personal voice and friends I grew up with, had not reached the malls yet.
Speaking of which, I actually got my friend Dennis Chow aka GLAM, a true school rocker with a knack for this type of artwork to jam with me and Rich!
I remember rifling off sketch book after sketch book packed with funny little doodles in all types of styles in wacky dispositions. Even took the time at the end to layout an art book for all the drawings!
Heres a few pages from that book.
Below is the intro movie for the game. Some how, I ended up doing all the drawings, poses, initial boards and provided any other 2D support to pull this off. Luckily the best video team I've worked with had a blast animating it all! Props go to Clint Jorgenson, Craig McKewin, Rich Curren, Mark Raham for putting this and the many many other movies together with their magic! We were known as the band. Now a days we're all so busy working on separate projects and places we barely see one another anymore. I guess we'll always have our memories!
Monday, December 29, 2008
"the animation bandit" for getting me through towards the end of the project.
When looking back here, the design inspirations, completely prejudice and guilty of it, crept into these sketches. Lots of fun and enthusiasm to be simply allowed to experiment with all sorts of looks before an art direction was authorized.
1st Sketch is usually the most generic, but needed to get it put down on paper and out of my system.
2nd and 3rd started to abstract from it's source quite dramatically, becoming more playful and stylized with personality peeking through.
By the 4th sketch, I felt it was so far removed from the original reference that it became its own identity, within a thin line; retaining the believability of an automobile.
Keeping in mind, the renders were picked out from a few pages of thumbnail sketches, one take at a time.
Overall, I was pleased with the quick exercise and had fun!
Oh by the way! I love Subaru Impreza's! :)
The following sketches were done when inspiration and motivation was flowing, found myself always in my sketchbooks doodling.
Billy, Freddie, and George at the top are 18x24 charcoal sketches and the bottom image is a pen drawing that I played around with in Photoshop. These were both showcased in a book "Sketchbook Black and White" and was later shown at a local art show.
Paper, ink, and Photoshop was used to create these images. These were shown in a book "Cats and Dogs" and the city scape image was shown at a local art show.
City Sketches from the sketchbook that somehow made into Photoshop. The top image was sketched on Robson Street in Vancouver when I first arrived in the city just after school. The bottom image is from studies for a friend's skateboard design.
These two were done for an book and art show called 8-bit. They asked for a take on a old school video game, and this is what I handed to them. These now live in a home in Vancouver.
Monday, December 1, 2008
Ever since my times at Sheridan college, I remember how much life drawing was a key component in my life. Going 5-6 times a week! sometimes even more during portfolio grading deadlines during school, hoping for a keeper here and there while conning myself not to care.
I kept the life drawing up 2 sessions a week when I first moved to Vancouver and slowly tappered into once a week when time got more scarce.
Now a days, I'll love to find time to keep the drawing up, been challenging since adjusting to parenthood. But I wouldn't miss Adelaide's baby year's for anything :)
Perhaps it's time to blow the dust off my charcoal case, flex that muscle again, and making marks for no one but myself for a bit of exhale from the reality of working in a production studio.
These gestures are dated from a few sessions in winter 2005